
import {
	Blob,
	btoa,
	createImageBitmap,
	CSSStyleDeclaration,
	performance,
	document,
	DOMParser,
	EventTarget,
	fetch,
	Headers,
	HTMLCanvasElement,
	Image,
	HTMLImageElement,
	ImageBitmap,
	location,
	navigator,
	Request,
	requestAnimationFrame,
	cancelAnimationFrame,
	Response,
	URL,
	window,
	self,
	WebAssembly,
	Worker,
	XMLHttpRequest,
	ImageData,
	TextDecoder,
	core
	} from 'dhtml-weixin';
import { MOUSE, TOUCH } from '../../Three';

import { OrbitControls } from './OrbitControls.js';

// MapControls performs orbiting, dollying (zooming), and panning.
// Unlike TrackballControls, it maintains the "up" direction object.up (+Y by default).
//
//    Orbit - right mouse, or left mouse + ctrl/meta/shiftKey / touch: two-finger rotate
//    Zoom - middle mouse, or mousewheel / touch: two-finger spread or squish
//    Pan - left mouse, or arrow keys / touch: one-finger move

class MapControls extends OrbitControls {

	constructor( object, domElement ) {

		super( object, domElement );

		this.screenSpacePanning = false; // pan orthogonal to world-space direction camera.up

		this.mouseButtons = { LEFT: MOUSE.PAN, MIDDLE: MOUSE.DOLLY, RIGHT: MOUSE.ROTATE };

		this.touches = { ONE: TOUCH.PAN, TWO: TOUCH.DOLLY_ROTATE };

	}

}

export { MapControls };
